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D a n i e l l e P o w e r s
914 N. Lincoln St., Burbank, CA 91506
619.977.4271
danielle@powers3d.com
www.powers3d.com
OBJECTIVE:
CG Texture Artist & Background Painter
EDUCATION:
The American Animation Institute 2008 - Present
- Figure Drawing - develop concepts to quickly capture story, gesture and anatomy, short poses.
- Advanced Life Drawing - in depth study of anatomy captured by use of tone, longer poses.
- Figure Painting - Use of color, value and anatomy to convey story, mood and character.
- Composition for Animation & Film - Study visual storytelling techniques used in classic films, create quick black and white thumbnails with marker. Compose layouts for animation, following a specific storyline.
- Color & Composition - Study of color properties, how colors are mixed and how they affect composition and story.
- Landscape Drawing for Layout - Drawing at various locations, choosing a style and medium that best fits the environment.
The Art Institute of California-San Diego 2004 - 2007
Bachelor of Science, Game Art & Design
3.8 GPA (Honors Distinguished Graduate)
EXPERIENCE:
Nickelodeon Animation Studios 2007 - 2008
- CG Texture Artist Apprentice
- Tak and the Power of Juju, The Penguins of Madagascar
- Create 3d textures, using Photoshop and BodyPaint. Texture maps include: diffuse, bump, specular, ambient occlusion and displacement.
- Complex shader network creation and editing for various metals and glasses.
- Worked with Art Director to determine desired aesthetic of textures. Painterly and realistic texture styles.
- Organize reference material for The Penguins of Madagascar and create model packs for props and characters.
- Worked with CG Supervisors to create optimal UV layouts.
- Model props in Maya for The Penguins of Madagascar and Fanboy.
- Light and composite shots in Maya and After Effects for Tak and the Power of Juju
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