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Brief on EDF
OpenGL++
Frustum Render

OpenGL++ (OpenGLPlus) Directory to Information

Target Audience

  • Visualization
  • VRML
  • Games?
  • Digital Animation

Features outlined by Segal and suggested by others

  • Scene graph
  • Automatic behaviours ( field updating, engines, routes )
  • Just-in time polygon delivery
  • Typing
  • Traversal
  • Events and windowing
  • Run-time extensions
  • Multi-context
  • Multiple language bindings
  • Level of detail

Brief on Explicit Dependency Frameworks

Possible Layers for OGL++

Relevant resources

Excerpt from ARB Notes Feb 17-19 OGLARB.htm

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